The teaser trailer for Black Myth: Zhong Kui, unveiled at Gamescom Opening Night Live on August 19, 2025, introduces the next chapter in Game Science’s Black Myth series, following the acclaimed Black Myth: Wukong. This cinematic CG trailer, devoid of gameplay footage due to the game’s early development stage, showcases Zhong Kui, a legendary Chinese folk hero and Taoist deity known for vanquishing ghosts and evil spirits.
Depicted with a bushy black beard, bulging eyes, and a fierce demeanor, Zhong Kui is seen riding a massive tiger, accompanied by two large creatures carrying a giant sheathed sword through a rain-soaked town. The trailer hints at a dark, judgment-driven narrative, featuring two wanderers, possibly brothers, hiding and falling silent as Zhong Kui’s mythical caravan passes, suggesting a clash between human and supernatural realms. A poetic synopsis underscores this theme: “No ghosts walked the earth till born of human heart; Onstage and off, immortals fall to fiends their perfected art. Indoors and out, the judge is bound by the same household ties; The sun is veiled, the moon unmoved who decrees who lives and who dies? I turn from worldly tangles and their codes, from glories smeared with sleight. I raise my sword I raise it to fight; With it, I shall judge wrong and right!” As a single-player action RPG built in Unreal Engine 5, Black Myth: Zhong Kui will explore new gameplay mechanics to differentiate it from Wukong, aiming to address past flaws and introduce bold features, while maintaining the same mythological foundation and business model.
The trailer’s stunning visuals, including the tiger’s detailed fur, have sparked excitement, though some fans are disappointed by the lack of gameplay and long wait. The Black Myth series appears to be evolving into a franchise akin to Final Fantasy, with each entry diving into different Chinese myths, and Game Science has hinted at future Wukong content, like DLC, while Zhong Kui takes center stage. Rooted in Chinese folklore, where Zhong Kui is a protective talisman and underworld King of Ghosts, the game aims to transform this cultural heritage into a global AAA title, building on Wukong’s success of 20 million copies sold and $963 million in revenue.
Confirmed for PC and all mainstream consoles, the game has no release date, with Game Science noting it’s still in pre-planning with no finalized story outline.